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Alien Diorama Fan Art

Danger...

Blender metaballs  >>  Zbrush Pass  >> 
 Final Render

Blender metaballs >> Zbrush Pass >>
Final Render

Metal / Rust / Paint controls

Everything non-alien was powered by this shader so masks were very important for each asset. In the end they also don't dont have to be very high res. 256x256 can do the job.

Everything non-alien was powered by this shader so masks were very important for each asset. In the end they also don't dont have to be very high res. 256x256 can do the job.

Simple Skeleton with some scaling and rotations. For a first animation I'm happy.

The Alien Franchise is one of my favorites. I have always wanted to do this type of art. A lot of this work was a first for me. from hard surface to dealing with animations and skeletons. what a learning experience. Huge thank you to our community The Dinusty Empire. You guys keep me going but also we feed off each others passion and drive to push ourselves to our own personal next levels.

Shout out also to Ben Wilson who helped me solve the shader as well as Pablo Munoz Gomez for providing a Giger-Beksiński inspired brush pack to really push the alien look as far as I could in Zbrush as well as my material creations in Unreal.

https://www.artstation.com/benwilson
https://www.artstation.com/pablander

Date
June 11, 2022