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Jeremy Estrellado
Jeremy Estrellado
Associate Art Director / DiNusty Empire Owner
Malmö, Sweden

3d environment artist. Love learning as well as teaching. Because of this I cant help but stream my personal work at home. So on my off time i stream and talk about what I do and how I do it. good fun.

Skills

Hard Surface ModelingDigital SculptingProp ModelingLow-poly ModelingGame DevelopmentLightingRenderingPhotographyPBR TexturingEnvironment DesignCompositingTeachingSocial Space Development

Software proficiency

Blender
Blender
Modo
Modo
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Mixer
Mixer
NDO
NDO
DDO
DDO
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Star Wars Outlaws: A Pirate Fortune
    • Year
      2025
    • Role
      Quest Level Art Lead
    • Company
      Massive Entertainment
    • Video Game
      Star Wars Outlaws
    • Year
      2024
    • Role
      Quest Level Art Lead
    • Company
      Massive Entertainment
    • Video Game
      The Division 2: Warlords of New York
    • Year
      2020
    • Role
      Senior Environment Artist
    • Company
      Massive Entertainment
    • Video Game
      The Division 2
    • Year
      2019
    • Role
      Senior Environment Artist
    • Company
      Massive Entertainment
    • Video Game
      The Division: Survival Expansion
    • Year
      2015
    • Role
      Senior Environment Artist
    • Company
      Massive Entertainment
    • Video Game
      Tom Clancy's The Division
    • Year
      2015
    • Role
      Senior Environment artist
    • Company
      Massive Entertainment
    • Video Game
      Forza Motorsport 5
    • Year
      2013
    • Role
      Senior Environment Artist
    • Company
      Turn 10 Studios
    • Video Game
      Middle-Earth: Shadow of Mordor
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Monolith Games
    • TV Production
      Skrillex Live at Ultra 2012
    • Year
      2012
    • Role
      Asset Artist
    • Company
      Neither-Field
    • Video Game
      Gotham City Impostors
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Monolith Games
    • Video Game
      LotR: The War in the North
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Snowblind Studios
    • Video Game
      Saw: The Video game
    • Year
      2007
    • Role
      Junior Environment artist
    • Company
      Zombie Studios
    • Video Game
      Pirates of the Burning Sea
    • Year
      2006
    • Role
      Junior Environment Artist
    • Company
      Flying Lab Software

Experience

  • Associate Art Director at Massive Entertainment (Ubisoft)
    Malmo, SE
    April 2025 - Present

  • Lead Environment Artist at Massive Entertainment (Ubisoft)
    Malmo
    April 2020 - April 2025

  • Senior Environment Artist at Massive Entertainment (Ubisoft)
    Malmo, Sweden
    May 2014 - April 2020

    Currently working in the environment team for the project Tom Clancy's: The Division 2.

  • Senior 3D Environment Artist at Turn 10 Studios (Microsoft)
    Kirkland, United States of America
    October 2012 - May 2014

    Worked on the full production on Forza 5 for next gen console Xbox One. Took a 4 month contract break and then helped complete the first batch of tracks DLC of Nurburgring. Working closely with my good friend Travis Gosnell we worked on the trees.

  • World Artist at Monolith Productions (WB Games)
    Kirkland, United States of America
    January 2009 - October 2012

    Environment artist creating props, art pass, and lighting studies + pass for LOTR: War in the North.

    After completing War in the North I helped finish and complete DLC for Gotham City Imposters.

    Worked on some heavy RnD with that team as well as put about 2 years into Middle-Earth: Shadow of Mordor.

  • Environment Artist at Zombie Studios
    Seattle, United States of America
    August 2008 - December 2008

    Environments and Props in Unreal engine 3.0 for the Triple A title SAW, A Xbox 360 and PS3 title.

  • Intern / Junior Environment artist at Flying Lab Software
    Seattle, United States of America
    June 2007 - July 2008

    Creation of props all the way to entire level design and execution for ship and avatar rooms.

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